By - Devin Coldewey
Category - Hotel Near Miami Beach
Posted By - Inn and Suites In West Miami
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3-D TV might not have caught on as much as display makers hoped it
would, but part of that has to be due to the uncomfortable,
silly-looking glasses one always has to wear. Glasses-free 3-D seems to
be the future, and research at HP is a huge leap beyond existing systems
like the Nintendo 3DS.
In order to see in 3-D, each of our eyes
must see a slightly different image. Usually they get different views by
virtue of one being a few inches from the other. But when viewing a TV,
they see the same thing on the screen — unless the screen sends a
different image to each eye.
This can be done by blocking out
images going to the "wrong" eye, which is what 3-D glasses do, or by
having the display itself angle every other row of pixels ever so
slightly so that they align with either the left or right eye — you may
have experienced this on the most common glasses-free display out there,
Nintendo's 3DS handheld game console.
But displays like the 3DS's
have a small "sweet spot" where the 3-D effect works, and there is only
one "view" of the content — moving your head doesn't change the
perspective. Research at HP, led by David Fattal, has resulted in a far
superior method that may eventually provide not only more sweet spots,
but the ability to show content from dozens of angles.
It works by
causing each pixel of an image to be sent in in several different
directions, and with sophisticated control over the "diffraction
grating" that does this, the image sent straight out can be different
from the one sent a few degrees to the left or right. A little fine
tuning allows for them to send different images to where they expect
each eye will be as well.
The result is a display that can send different images in different
directions, and if those images are different views on the same object,
viewers see a 3-D picture, one that changes with their point of view. Up
to 64 different angles could be shown with current technology,
theoretically.
The wide field of view and relatively low power
requirements of the display make it perfect for something like mobile
phones — and unlike the display in the 3DS, it doesn't result in a
darker final image than a traditional 2-D display would show.
But don't expect to see it in the next iPhone or Galaxy S. There are some tradeoffs.
For
one thing, instead of processing and showing just one image, the device
would now have to keep track of dozens — a major increase in processing
power, RAM, and battery power would be necessary. It also wouldn't have
the "Retina" resolution so many mobile users are used to.
It's still a promising technology, both for 3-D displays and other methods it may enable. Fattal et al.'s paper, "A multi-directional backlight for a wide-angle, glasses-free three-dimensional display," appeared Wednesday in the journal Nature.
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